Of course, that doesn’t mean there won’t be any stealth. We even got a brief look at the (somewhat convoluted) character traits & skill system (which appears to be a mix between Fallout & Skyrim), and I didn’t see anything related to stealth there, either. We have what appears to be a full HUD, yet I saw no indicator of stealth status like previous Bethesda open world RPGs. Which leads me to the whole “Starfield doesn’t have stealth” statement.Īll we saw was a character crouched. They showcased a lot of on-rails triggers (an ugliness that I despise, as evident in my Dying Light 2 take), such as enemies landing for a pretty fight scene, or turning around to notice you at just the right time despite there being no obvious trigger. You have base building, NPC recruitment, factions (the police-force style faction instantly makes me think of a Brotherhood of Steel as they were in Fallout 4 not quite “good guys”), and even the zoomed-in face cam for when you’re talking to someone (which was sometimes disturbing in Oblivion). Oh, and you can build & customize your own ship.īeyond that, there’s a lot of familiar territory here for those who have played Fallout 4. I’m sure that’ll mostly be an automated process. You not only get to fly your ship, but you can land anywhere on planets (exploration is going to get interesting) no word on how landing happens, but I doubt it’s anything like NMS/Star Citizen/Elite Dangerous. There are a number of fascinating bits to cover here. Anyway, my “TL DR” summary is this: It’s (current version) No Man’s Sky with Elite Dangerous universe-scale and a bit of Star Citizen thrown in for good measure (but not a sim), built on top of the core interactions, character building and RPG systems of Fallout/The Elder Scrolls.
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